JESS HIGGS
  • Home
  • First year
    • Introducing Visual Communication >
      • The Comic
      • Technical Skills >
        • Week 1
        • Week 2
        • Week 3
      • Drawing & Visualisation >
        • Week 1 & 2
        • Week 3
      • Colour & Composition >
        • Week 1
        • Week 2
        • Week 3
      • IT Fridays
      • Workshops
      • Other Bits
    • Multi-Dimensional >
      • 2D
      • 3D
      • 4D
      • Workshops
      • Set Exercise
  • Second Year
    • Designer's Toolkit >
      • Alignment & Hierarchy
      • Contrast & Negative Space
      • Balance & Colour
      • Hotfoot
    • Type & Typography >
      • Hierarchy & Layout
      • Magazine Layout
      • Responsive Digital Type
    • Graphic Designs Projects >
      • D&AD - Monotype
      • Museum Brand Identity
      • Information is Beautiful
      • WWB Anniversary Brief
    • The Critical Designer >
      • Research Blog
Picture
The Brief:
​Exploiting the principles of balance and colour and the assets provided, create designs for an iPad app or Web app. This should comprise of a landing page and a product page for each of the three bikes.
  • One set of designs using symmetrical balance, another asymmetrical balance
  • One set using a complimentary colour scheme, the other using a contrasting colour scheme.
  • Use at least three images
  • Create more than one 'final' set of screens
​

Research

www.figma.com/resource-library/difference-between-ui-and-ux/
​
User interface (UI) refers to the interactivity, look, and feel of a product screen or web page, while user experience (UX) covers a user's overall experience with the product or website.

​UI design:
  • Page layout: organisation of a web page or mobile app screen should seem intuitive to users
  • Colour scheme and font selection: carefully choose the colours and fonts on a digital product interface for consistency, accessibility and brand alignment
  • Interactive elements: from button design to drop down menu, styled for the user
  • Wireframe and prototype fidelity: transforming prototypes into high-fidelity, functional, interactive product mockups 
UX design:
  • Consumer and competitor research: understand target audience by discovering what they like, what problems and pain points they're facing and how they behave online or while using an app or software
  • Information architecture (IA): once user's needs and behaviours and understood, IA can be created for the product or site. This is commonly put into a flowchart template to map out key users flows and decision points
  • Wireframes and prototypes: ideas turn into tangible models, such as wireframes and prototypes. These are used to test ideas, define requirements and set feature priorities 
  • Testing and troubleshooting: product mockup tools help see how features will work in practice and gives time for any issues to be resolved 
  • Ongoing updates: new user feedback and back-end analytics mean updates and improvements can be designed and implemented 

Successful UX design:
  • Is the site or product useful?
  • Is it usable?
  • Is it desirable?
  • Have you made it findable - will a user know where to find what they're looking for?
  • Is it accessible?
  • Is it credible?
  • Is it valuable?

Figma Basics

help.figma.com/hc/en-us/sections/4405269443991-Figma-for-beginners-4-parts
Picture
Picture
I followed the basic tutorial on Figma and found it to be quite easy and similar to Illustrator. 

Apps

Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Screenshots of apps that I just had on my phone to get an idea of layouts.
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Screenshots from my iPad to understand the differences in portrait and landscape layouts.
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture
App presentations from Pinterest. 
Picture
Picture
Picture
Picture
Picture
Picture
Specialised bike apps.

Colour Theory

99designs.com/blog/tips/the-7-step-guide-to-understanding-color-theory/
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture


​Assets

Picture
Picture
Picture
Picture
Picture

Thumbnails

Picture
Picture
Picture
I started by drawing the basic frames of other websites to see how to layout changes between sizes of screens.
Picture
Picture
Picture
Picture

Getting Started on Figma

Picture
Picture
Picture
Simple starters to understand Figma some more.
​ 
Picture
Picture
Picture
Basic wireframes and colour scheme. 
​
Landing page development. 
​
Menu development.
​
Search page development. 
​
Product page development. 
​
Colour experiments.
​
Picture
Picture
Prototype testing and editing.
​

​Design 1 Across Different Frames 

Picture
iPhone layouts.
Picture
iPad portrait layout. 
Picture
Web layout.
Picture
iPad landscape layout.
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Interactive elements on the landing page.
​

​​Design 2 Across Different Frames 

Picture
iPad portrait layout.
Picture
iPad landscape layout.
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture


​Mockups

Picture
Picture
Picture
Site powered by Weebly. Managed by 34SP.com
  • Home
  • First year
    • Introducing Visual Communication >
      • The Comic
      • Technical Skills >
        • Week 1
        • Week 2
        • Week 3
      • Drawing & Visualisation >
        • Week 1 & 2
        • Week 3
      • Colour & Composition >
        • Week 1
        • Week 2
        • Week 3
      • IT Fridays
      • Workshops
      • Other Bits
    • Multi-Dimensional >
      • 2D
      • 3D
      • 4D
      • Workshops
      • Set Exercise
  • Second Year
    • Designer's Toolkit >
      • Alignment & Hierarchy
      • Contrast & Negative Space
      • Balance & Colour
      • Hotfoot
    • Type & Typography >
      • Hierarchy & Layout
      • Magazine Layout
      • Responsive Digital Type
    • Graphic Designs Projects >
      • D&AD - Monotype
      • Museum Brand Identity
      • Information is Beautiful
      • WWB Anniversary Brief
    • The Critical Designer >
      • Research Blog